By Heike Kubasch
- four significant flooring plans
- eight B&W maps
- Cultures, herblore & directions for operating your personal adventures
- A 16" x 20" full-color double-sided removable mapsheet, aspect no 1 of which info the NORTHERN MISTY MOUNTAINS, part #2, maps out the town of CARN DÛM
Trolls, Giants, Dragons, Bears, Wargs, Orcs and naturally THE WITCH KING OF ANGMAR
"It is ever so with the issues that males commence: there's a frost in Spring or a blight in summer season, and so they fail in their promise" (LotR III, p.182).
Elendil and his heirs prepared kingdoms once they got here to Middle-earth from Numenor; Gondor within the South, and Arnor within the North. either have been reasonable and wealthy kingdoms in the beginning of the 3rd Age. at the present the heritage of the 2 kingdoms parted; the megastar of Gondor rose, yet that of Arnor fell into darkness. forces introduced the destruction of the North nation. the 1st used to be the waning of the Dunedain who dwelt in Arnor. the second one, and much better was once the shadow that got here from the land of Angmar. the lads of Arnor withstood the evil energy of the Witch King for 6 lengthy centuries, a tribute to the power and gear of the Dunedain of the North.
Arnor had suffered relatively little within the warfare opposed to Sauron on the end of the second one Age, and the dominion must have prospered. even though the numbers of the Dunedain were decreased, they have been nonetheless nice. The weather of Arnor was once gentle and the land used to be fertile and freed from enemies. For a number of hundred years issues went good, however the air of Eriador appeared unwholesome for the descendants of Numenor. Arnor fell into decline lengthy ahead of the land held any whisper of the shadow of Angmar. For purposes unknown the Dunedain deserted their capital of Annuminas upon the beaches of Lake Nennuial, and withdrew to the lesser castle urban of Fornost.
The state of Arnor was once doomed to "a frost in Spring, and a blight in Summer." The heirs of the dominion may possibly now not agree at the succession to the throne of Arnor within the 9th century of the 3rd Age. In T.A. 861 the energy of the northern realm used to be divided into 3 kingdoms: Cardolan, Rhudaur, and Arthedain. The quarreling persisted; Rhudaur and Cardolan contested the ownership of the tower of Amon Sul and its Palantir. The watch on evil slept within the north; males grew to become inwards and anxious themselves with their very own affairs. The rumours of evil multiplying within the mountains didn't curiosity them; for Arthedain and Cardolan no less than, the mountains have been far off. None gave their recognition to the unpromising valley in a northern fork of the Misty Mountains.
The Witch King arose in Angmar through the realm of Malvegil of Arthedain, your time among T.A. 1272-1349. males turned conscious of the becoming evil within the mountains, yet Angmar used to be nonetheless getting ready its energy. No attacks at the Dunedain got here until eventually Argeleb, the son of Malvegil, assumed the throne.
The subsequent sixty years have been darkish ones for the Dunedain of the North. The Dunedain of Rhudaur have been pushed out via evil hillmen in league with Angmar and Argeleb was once slain in conflict. jointly Arthedain and Cardolan held the elements Hills opposed to Angmar. In 1409 T.A. the Witch King of Angmar published his deadliest attack. Amon Sul used to be raised and burned and the Dunedain have been pressured to escape westward. Cardolan used to be laid to waste. support got here to the Dunedain from the Elves of the gray Havens, Rivendell, and Lorien. The armies of Angmar have been repelled from Fornost and the North Downs, and compelled to withdraw to Angmar. The shadow of the North was once contained for a time.
The land of Angmar is without doubt one of the grimmest locations in all of Middle-earth. it's not black and twisted like Mordor, yet heartbreakingly chilly and barren. It lies in a northern fork within the Western Misty Mountains, and within the japanese Misty Mountains. Little task is headquartered upon the barren undeniable among the fork within the mountains; the border defend of fellows is decided within the rolling hills upon the sting of the low plateau. those males watch the lengthy border highway that runs from Carn Dûm to the southern tip of Angmar. The orcs favor the security of the tunnels within the mountains. within the East the Witch King has no border defend; the mountains bar access into Angmar from that path, other than to people who recognize the orcish tunnels.
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Extra resources for Angmar: Land of the Witch King (MERP ICE #2300)
The outermost one, called the Shadowlands, is identical in location to the lands of the living. Anywhere the living go the 34 Wraith: The Oblivion dead go as well, and only the metaphysical Shroud separates the two. Theoretically, a wraith could walk from Canton, Ohio to Canton, China without ever leaving the Shadowlands. All that would be required would be patience and a good set of relic boots. Existingjust ‘$elow”the surfaceof the Shadowlandsis the eternal turbulence called the Tempest, a roiling, nightmarishstorm that has raged unceasingly for half a millennium.
Some marks seemed to be carved into the very Corpusof the affected wraiths, some were raised slightly l i e scars, and others were merely changes in surface coloration, like tattoos. anscendence. Time and circumstance,though, have conspired to change this dramatically. With the banishment of the Heretics and the denouncement of Transcendenceas a falsehood, the original purpose of the marks was ignored in favor of classifyingwraiths according to the manner of their deaths. Now wraiths are branded with deathmarks as a means of marking them the property of a particular Deathlord.
Stygian steel, consisting of plasm, death ore and supposedly scrapings from the Labyrinth’swalls, is by far the strongest substance known in the Underworld. Other mixtures have different properties, depending upon their ingredients. Soulsteel is the slang term for smelted wraiths uncut with any other substance, and this is by far the most common product of the forges. Soulforged items tend to break down much more slowly than relics, having a permanency and solidity to them that is much valued in the Underworld.
Angmar: Land of the Witch King (MERP ICE #2300) by Heike Kubasch